Traditional CV focuses a lot on academic qualifications, while CV360® focuses on youths’ “paid” and “unpaid” experience which allows them to showcase their strengths from different angles. By exploring their own VASK (Values, Attitudes, Skills and Knowledge) with this tool, youths would understand more about themselves and present to the others.

Practitioners could make use of this tool to help youths to consolidate their life experience from time to time. Through reviewing their CLD journey, youths could see what they have learnt and explore multiple pathways.


The card sort was designed to support youths to explore their own VASK (Values, Attitudes, Skills and Knowledge) through reviewing ENOW experiences. It helps youths to understand themselves more and facilitates the discussion about their career and life development.

Practitioners could make use of this tool to encourage youths to appreciate themselves and inspire them to transfer their own VASK to different roles within their careers and daily lives, including learning career, leisure career and vocational career.

ENOW Game App

The CLAP@JC Mobile Game Applications are an intelligent platform to allow social workers to use an interactive platform as an intervention tool to understand youths and explore multiple pathways together with them.

The most special on this game is the integration of online and offline experience. Practitioners could make use of this mobile game to engage youths with online games and discover their interests and strengths.

After completing 8 mini games in the first stage, social workers will bring the youths to real-life activities, including voluntary work and other engagement activities, also to offer prizes to the participants.

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